#include "ElectronShot.h"
#include "../SGD Wrappers/SGD_GraphicsManager.h"

ElectronShot::ElectronShot()
{
	m_hImage = SGD::GraphicsManager::GetInstance()->LoadTexture("resource/Graphics/tildeblue.png");
}

ElectronShot::~ElectronShot()
{
	SGD::GraphicsManager::GetInstance()->UnloadTexture(m_hImage);
}